AMZOT--GENERAL
INFORMATION: Amzot is in the same solar system as the planet Zodan, both of
which have breathable atmospheres and Earth-like gravity.
Amzot is rich
in Energy Rocks, which are the basis for much of the technology of the galactic
civilization and Magnetitron, a mineral that can absorb and dissipate
radiation. Rich gold deposits are located near the Northern Sea. All this makes
Amzot the target for raids or outright invasions by various alien criminals.
Amzot is
tidally locked, with one hemisphere always facing the sun. But the solar system
is near a nebula, which causes large clouds of cosmic dust to drift through the
system. This dust occasionally eclipses the sun, causing "night" on
Amzot's daylight side.
MAP
REFERENCES (Day side)
. A. Desert –area of mesas, cliffs,
occasional tar pits and sparse flora. The north edge of the desert area
contains a particularly high ridge known as the White Cliffs. The east edge is the location of lava pits that contain "biological lava," which can be used to create Swamp Quadratts.
i.
Notable
flora—Iron Trees; Canopy trees (the canopy trees are located along the west
edge of desert—includes the home of the Herculoids. This is marked with the
lower case z on the map.)
ii.
Notable
fauna—Giant Vultures, Lash-Tails, Swamp Quadratt
B. Jungle—Located to the west and the
south of the desert area.
i.
Common
flora—trees and ferns
ii.
Notable
flora—Rubber Vines, Kona-nuts
iii.
Common
fauna—ants, grubs, snails
iv.
Notable
fauna—Lizard-Birds (large subspecies), Giant Scorpions
v. Sentient
species—Monkey People (living in the southern jungle)
C. The Dark River, flowing south out of
the jungle. A 300-foot waterfall known as the Bottomless Waterfall is located
not far out of the jungle. (Objects or living beings that sink at the base of
the waterfall never come up again, giving it that name.
D. Hills
i.
Sentient
species—Parrot People
E. Endless Caves—The surface area is
very similar to the desert area (A). Huge caverns are located below the ground.
Secret tunnels known only to the Spider People connect this area with the
underground domain of the Mole Men.
i.
Notable
fauna—Giant Ants
ii.
Sentient
Species—Spider Men
BP. The Black
Pool-- A large lake of water that is laced with a chemical compound unique to
Amzot. When struck with energy (such as Zok’s laser beams), the water is
transformed into a thick, viscous solution in which creatures and vehicles are
trapped and rapidly disintegrate. The lake will slowly revert back to water at
a rate that depends on how much energy was added.
i.
Notable
fauna—Giant Snakes, Rhinoids
U. Underground
domain of the Mole Men—The surface is very similar to the desert area (A).
Beneath the surface are huge caverns. At least one cave above the Mole Men
domain contains a huge clutch of Destroyer Ant eggs.
Also on the
ground above the Mole Men are the Bottomless Cliffs, which descend deep down
into the core of Amzot.
i. Common fauna—colorful birds
ii.
Notable flora—Destroyer Ants
iii. Sentient Species—Mole Men
M. A small
mountain range. The Kyanite gladiatorial arena is located atop one of these
mountains, though the Kyanites themselves live on another planet and only
occasionally visit Amzot.
N. The
Northern Sea—A large sea surrounded by woods and enormous caves. The caves
include some gold deposits and volcanic fissures.
i. Sentient Species—humans (at the
north end of the lake); Raider Apes (at the south end of the lake)
S. Misty
Swamps—fed by a river that runs east out of the Northern Sea. The swamp is
surrounded by jungle and caves. The caves contain the mineral Magnetitron,
which is able to absorb and dissipate radiation.
i. Common flora—trees and ferns
ii. Common fauna—monkeys
iii. Notable fauna—The Swamp Monster; Lizard-Birds (smaller
subspecies)
iv. Sentient Species—Human tribe
known as the Tree People.
T. The
Temple of Trax. This is a jungle area surrounded by mountains. The Traxians
built a city here thousands of years ago, with a clock-work idol they worshiped
as a god being the centerpiece of the city. The city is built atop fast,
underground caverns, many of which contain rivers or lakes.
i. Notable fauna—Gater-oids
ii. Sentient Species—Traxians; One
surviving human
W. The
Western Sea
NOTABLE FLORA:
Canopy Trees
(A)-- Large trees whose
thick, tough foliage form a sort-of ledge half-way up the trunk, with more
foliage forming a roof. Zandor and his family make a home in one of these
trees.
Iron Trees
(A)-- Large (50 foot or
higher) trees that sparsely populate the desert area. These trees have very
deep roots to access underground water sources. Their name derives from their
extremely tough outer bark, which can withstand violent impacts without showing
any damage. Zandor's shield is made from Iron Tree bark.
Kona-nuts
(B)-- A tasty fruit
found in the jungles of Amzot. In size, shape and taste, it is nearly identical
to Earth's coconut.
Rubber Vines
(B) --Thick, pliable
vines that grow down from the limbs of certain tall trees. They anchor
themselves in the ground to search for additional water. Zandor has learned to
use the vines as personal catapults to vacillitate rapid travel through the
jungle.
NOTABLE
FAUNA:
Destroyer
Ants (U)— Elephant-sized
sub-species of the Giant Ants, bred for size and extreme destructiveness by
Mole Men scientists as living Weapons of
War.
Gateroids
(T)-- Amphibious
carnivores about the size of an Earth horse that inhabit underground rivers and
lakes. They are vicious four-legged creatures with an armored carapace and a
vaguely shark-like head. They are able to rend and digest nearly anything
organic, no matter how tough (including Igoo!)
Giant Ants
(E)— Subterranean ants
the size of small ponies that live in the Endless Caves. They have the intelligence and capacity to be
trained similar to ponies as well, being used as mounts by the Spider Men. They
can run at very fast speeds for short distances.
Giant Scorpions (B)--About 20 feet long, these creatures are similar (though not identical) to Earth scorpions. They feed on the trees of Amzot's jungles.
Giant Snakes (BP)—Exactly what the name says—30-foot long snakes
Giant Snakes (BP)—Exactly what the name says—30-foot long snakes
Giant
Vultures (A)-- These
very large predatory bird/reptile hybrids are more reminiscent of pterodactyls
than Earth’s vultures. They like to carry captured prey back to their nests
while the prey is still living, then consume it there. Giant vultures are
solitary, living alone when not in heat.
Lizard-Birds
(B, S)-- A bird/reptile
hybrid about the size of Earth’s condor. The larger subspecies lives in the
jungles near the central desert area. A smaller subspecies lives in the jungles
around the Misty Swamps.
Rhinoids
(BP)-- Large
dinosaur-like quadrupeds about the size of Earth elephants.
Swamp
Monster (S)-- A giant
humanoid creature lives in the swamp. It is non-aggressive and only
occasionally seen. This Swamp Monster is the last of a species that is going
extinct.
Swamp Quadratt (A)--A creature created when energy of a certain frequency is beamed into the biological lava of the lave pits located at the east end of the desert area near the Herculoids home. The Quadratt is a 20-foot tall humanoid that can throw balls of lava and is highly suggestible--each individual Quadratt can generally be controlled by its creator.
Swamp Quadratt (A)--A creature created when energy of a certain frequency is beamed into the biological lava of the lave pits located at the east end of the desert area near the Herculoids home. The Quadratt is a 20-foot tall humanoid that can throw balls of lava and is highly suggestible--each individual Quadratt can generally be controlled by its creator.
SENTIENT
SPECIES:
Humans (N,
S, T)—Displaced Earth humans—ancestors of people who escaped from alien slavers
but never made it back to Earth. Some humans became priests to the Traxians,
though now only one (kept alive by an immortality serum).
Humans live
in villages at the north end of the Northern Sea. They have a medieval-level
civilization, using gold mined from the caves as a medium of exchange. They are
occasionally raided by the Raider Apes. Several generations ago, a number of
humans broke away from this group after a leadership dispute, moving to the
jungles around the Misty Swamp and building houses in the trees. This tribe
became known as the Tree People.
Lash-Tails (A)--Bipedal dinosaur-like creatures that stand about 20 feet tall, these creatures have spiked tails that are capable of smashing rocks.
Mole Men (U)— The Mole Men are small but resilient humanoid creatures with a monarchical government. They have a technological society, with the skill to produce energy weapons and advanced vehicles such as hovercraft. They were once very aggressive, conquering vast portions of the surface world. Only internal dissension among them (some factions of the Mole Men society were more pacifistic) prevented them from gaining supremacy over the technologically backwards Parrot People. They are now largely contained in their underground domain by the Herculoids.
Mole Men (U)— The Mole Men are small but resilient humanoid creatures with a monarchical government. They have a technological society, with the skill to produce energy weapons and advanced vehicles such as hovercraft. They were once very aggressive, conquering vast portions of the surface world. Only internal dissension among them (some factions of the Mole Men society were more pacifistic) prevented them from gaining supremacy over the technologically backwards Parrot People. They are now largely contained in their underground domain by the Herculoids.
Monkey
People (B—southern jungle)-- Strong but shy & unaggressive flying monkeys. They are semi-sentient,
with a very primitive language and loose tribal structure. They eat plants,
insects and small mollusks.
Parrot
People (D)-- Avian humanoids with a warlike, aggressive culture that once
enslaved the Monkey People. They are omnivorous & have a sophisticated
language and some technology, allowing them to make clothes and fashion wooden
clubs. They are largely contained to the hill area due to their fear of the
Herculoids.
Raider Apes
(N)—The Raider Apes, who usually hunt and farm, have villages near the southern
end of the sea and occasionally launch raids on the humans to steal gold. The
Raider Apes are reminiscent of Earth's Vikings, with similar armor and using
long-ships propelled by oars. Their primary weapon is a powerful crossbow.
Since the arrival of the Herculoids, their raids on the human villages have
been severely curtailed.
Spider Men
(E)-- These are
four-foot tall insect-like humanoids. They are sentient, have a language, and
have the technology to produce “web guns,” which fire blobs of sticky and very
strong webs. They train large ants the size of small ponies to use as mounts.
The Spider Men are a nomadic society, though their domain is largely
underground in the huge and labyrinthian Endless Caves. They conduct raids on
the Mole Men (traveling to the Mole Men domain via secret tunnels) and
occasional raid the surface for slaves and/or resources. Because they are
tribal, they have never banded together strongly enough to be the threat that
the Mole Men and Parrot People are, but they are still dangerous.
Traxians
(T)-- The Traxians built
a city thousands of years ago, with a clock-work idol they worshiped as a god
being the centerpiece of the city. The city is built atop fast, underground
caverns, many of which contain rivers or lakes infested with Gateroids.
With human
high priests (displaced from Earth), the Traxians used to capture and sacrifice
other sentient creatures to appease their god. They once had a fairly
sophisticated civilization, producing an immortality serum as well as
clock-work mechanisms. But they went into decline until the few remaining
Traxians placed themselves into hibernation, watched over by the remaining
human priest.
The Traxian males are about 8 feet tall, very strong, with tough armor-like skin and a single
horn protruding from their forehead. Females are about six-feet tall and green-skinned, with a more human body structure (though slightly insectoid in its appearance). Skorra is an exiled Traxian queen whose mad desire for power upset even the cruel Traxian culture. ("Queen Skorra")
DARK SIDE
Little is
known about Amzot’s Dark Side. The Stone Forest is located near the terminator
line that separates the light side from the dark side. Since this is the only
feature we know about, no map is provided.
Stone
Forest-- An area in
which many stone towers give the impression of having grown there like trees.
Some of the small rocks are “flare rocks,” which generate bursts of light upon
impact. This area also contains many cliffs and chasms. The fauna seems to
contain more predators than prey—this means the predator species feed on each
other, which encourages very aggressive behavior.
NOTABLE
FAUNA:
Hooded
Caterpillar—This creature is about 20 feet long. Able to fire the spikes that
grow out of its body, it is carnivorous and very aggressive.
Armored
Killer—About the size of an Earth pony, this four-legged carnivore is also
aggressive. It is protected by a thick, spiked carapace.
Electro-Beetles—5-foot
long insects able to fire energy blasts from their antenna. They are
carnivorous and travel in packs, working together via instinct.
SENTIENT
SPECIES:
The
Dorgytes—A sentient species of pygmy-sized humanoids with large eyes designed
to allow them to see in the dark. In fact, Dorgytes can’t survive for lengthy
periods of time in direct sunlight. They build huts in the “branches” of the
towers in the Stone Forest and have limited technology.
Night
Scarabs—Semi-sentient species of insect-people. The Scarabs are carnivores and
lurk in the shadows in packs, leaping out at helpless and unsuspecting prey but
running when danger seems to threaten.
THE HISTORY
OF THE HERCULOIDS
Zandor was
the galaxy’s foremost geneticist. A descendant of Reed Richards (founder of the
20th Century superhero team the Fantastic Four), he was also trained
in several other areas of science, including temporal physics and anthropology.
His wife Tara was also a skilled scientist.
Zandor’s
greatest achievement as a scientist was the creation of the Herculoids. These
creatures are all sentient, able to work together closely and use improvised
& sophisticated tactics in combat. Gloop and Gleep have an actual language,
which Zandor, Tara and Dorno all understand. The other creatures understand
both that language and human speech. All the humans and the Herculoids share a
short-ranged telepathic link, which allows Tundro, Zok and Igoo to impart
information despite their lack of intelligible speech.
Noteworthy
abilities:
Gleep and
Gloop—shape changing; the ability to divide into multiple units but still
maintain sentient control over all those units. The two creatures are actually
able to individually control every cell in their bodies, even when these cells
are separated from one another.
Igoo—Hulk-level
super-strength and invulnerability
Zok—The
ability to fire lasers out of his eyes and tail; capable of surviving in space
and obtaining near-light speed, while generating a life-support bubble around
any passenger he is carrying.
Tundro—Extendable
legs. The ability to ingest Energy Rocks and later fire them as weapons through
his horn.
After
creating the Herculoids, Zandor realized he must give them some purpose in
life. He knew that Amzot was rich in valuable resources, especially Energy
Rocks, but was cursed with chaotic violence. After scouting the planet alone,
he then returned with Dorno and the Herculoids. Tara remained behind for a time
to make arrangements with the galactic government, which included establishing
an automated rocket base near the Herculoids’ Canopy Tree home so that
criminals caught on Amzot could be sent off for trial and incarceration.
The galactic
government was happy to cede responsibility for Amzot to the Herculoids, as
their law enforcement organizations and the superhero Space Ghost were all busy
handling constant threats elsewhere in the galaxy. The Herculoids were now
responsible for keeping the resources of Amzot out of the hands of warmongers
and criminals.
Zandor has
adapted his personal fighting style to Amzot, using a shield made of Iron Tree
bark and a sling shot that fires Energy Rocks. He has learned to use the Rubber
Vines in the jungle to facilitate fast travel.
HISTORY OF
AMZOT:
When the Herculoids
first came to Amzot, the planet was a chaotic mess. Though the Traxians were in
decline and few in number, other factions on the planet were locked in cycles
of violence. The Raider Apes were oppressing the humans. The Parrot People were
enslaving the Monkey People. The Mole Men and the Spider Men fought each other
below the surface and warred for supremacy with the Parrot People on the
surface.
Alien
threats included regular visits by the Kyanites, a humanoid race with a warlike
culture. The Kyanites set up gladiatorial arenas on various planets, including Amzot.
When a clan visits one of these arenes, they capture native races and fauna,
forcing them to fight against the best Kyanite warriors. Clans with the best
win/lose records gain political ascendancy on their home planet. The Herculoids
learned to be on guard for these occasional visits. (“The Gladiators of Kyanite”)
The
Bubblemen were unethical scientists who set up an underwater base at the
Western Sea and conducted hideous experiments on native life. The Herculoids
chased them off the planet, though the Bubblemen did eventually return and
repair their base. (“Prisoners of the Bubblemen”)
The
Herculoids managed to largely contain the Mole Men, Spider People, Parrot
People and Raider Apes to their own territories, but must be constantly on
guard, since each of these races will occasionally try to regain their former
power.
Perhaps the
most deadly threat involving the more violent native races was the Destroyer
Ants, which were created by Mole Men scientists by genetically tampering with
the Giant Ants. They intended to make a living weapon of war, but the Destroyer
Ants threatened to get out of control and destroy all surface life. After a
long, hard battle, the Destroyer Ants were stopped, though Zandor was initially
unaware that a clutch of eggs were still hidden in a large cave. (“Destroyer
Ants”)
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