THE HERCULOIDS
Tuesday, July 12, 2016
Episode 36: Malak and the Metal Apes
The last episode of the original Herculoids series is a doozy, introducing us to TWO more sentient races.
The first are the Dwarves. They actually don't seem that short, but Zandor clearly calls Malak the King of the Dwarf people, so there you go. They live in the caverns of a mountainous area and apparently lean towards building robots, which they use to raid the Sea People and perhaps occasionally use with imperialistic designs on the rest of Amzot.
Then we have the Sea People, who we don't actually meet. I'm taking the name literally. Since Zandor or Tara mentions they are a long way from home, I'm placing the action in Amzot's Southern Hemisphere. So I'm presuming there is a Southern Sea, home of the Sea People, who are humanoid amphibians who live underwater. I picture them as sort of intelligent Creatures from the Black Lagoon. They are traditional enemies of the Dwarves.
So this means the Herculoids job of bringing peace of war-torn Amzot was THAT much harder when they first arrived!
Oh, we learn of another new ability for Zok. He can fire his tail laser and turn the beam into a "laser buzz saw" that he can "throw" at an enemy. Gee whiz.
So we come to the end of our quest. I will wait until tomorrow to post the final map and summary of what we've learned. This will include my theories about the history of Amzot up until the Herculoids arrived and the history of Zandor and the Herculoids themselves. I'm waiting until tomorrow so that I'll have a chance to make the summary into a PDF and perhaps offer is as a download via Dropbox for anyone interested.
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