We add yet another sentient race to Amzot.
There is an ancient decaying city located in a remote jungle area surrounded by mountains. Since Dorno and Tara didn't know about it, but Zandor did, then I think that means Zandor did some lone scouting/studying of Amzot before deciding this would be the home of the Herculoids. Putting this together with what we've assumed from past episodes, Zandor then returned to Amzot with Dorno & the creatures and began to put an end to the chaos, with Tara joining them a bit later.
We also get some more indications of Zandor's scientific skill. We've established he's primarily a geneticist, but he has enough skill as an archaeologist to learn something about Trax.
Anyway, I have a proposed back story about Trax. A few thousand years ago, some humans on Earth (during the early Middle Ages) somehow ended up in space--perhaps kidnapped by alien slavers. They end up on Amzot and manage to achieve dominance over the decadent Traxian civilization. But most of the humans died out, so that by Zandor's time only one human is left--kept alive by the last of an ancient Traxian potion that they no longer remember how to make.
The Traxians were dying out as a people, with a civilization desperately trying to save themselves by sacrificing captives to their clock-work idol. But soon there were so few that a survival instinct put them into hibernation for centuries, until the Herculoids arrived and they were awakened by their insane & immortal human high priest.
So we add the Traxians to the list of native fauna, along with the amphibious beasts that nearly eat Igoo, which I think largely inhabit the subterranean rivers and lakes of Amzot. I've dubbed these guys Gator-oids.
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AMZOT--GENERAL INFORMATION: Amzot is in the same solar
system as the planet Zodan, both of which have breathable atmospheres and
Earth-like gravity.
Amzot is tidally locked, with one hemisphere always facing
the sun. But the solar system is near a nebula, which causes large clouds of
cosmic dust to drift through the system. This dust occasionally eclipses the
sun, causing "night" on Amzot's daylight side.
AMZOT—DAY SIDE
A--Desert (mesas, cliffs, occasional tar pits, occasional
flora including Iron Trees) The home of the fortunately rare Giant Vultures.
The north end of the desert area contains the White Cliffs.
B-Jungle (various flora, including Rubber Vines &
Kona-nuts. Also, Lizard-Birds, ants, grubs & snails)
C-Canopy Trees
E—Endless Caves: On the surface, the terrain is very much
like the desert area near the Herculoids' home. Underneath this is the domain
of the Spider Men. These are four-foot tall insect-like humanoids. They are
sentient, have a language, and have the technology to produce “web guns,” which
fire blobs of sticky and very strong webs. They train large ants the size of
small ponies to use as mounts. The Spider Men are a nomadic society, though
their domain is largely underground in the huge and labyrinthian Endless Caves . They conduct raids on the Mole
Men (traveling to the Mole Men domain via secret tunnels) and occasional raid
the surface for slaves and/or resources. Because they are tribal, they have
never banded together strongly enough to be the threat that the Mole Men and
Parrot People are, but they are still dangerous.
U-Underground domain of the Mole Men. The Mole Men are small
but resilient humanoid creatures with a monarchical government. They have a
technological society, with the skill to produce energy weapons and advanced
vehicles such as hovercraft. They were once very aggressive, conquering vast
portions of the surface world. Only internal dissension among them (some
factions of the Mole Men society were more pacifistic) prevented them from gaining
supremacy over the technologically backwards Parrot People. They are now
largely contained in their underground domain by the Herculoids.
BP—The Black Pool. A large lake of water that is laced with
a chemical compound unique to Amzot. When struck with energy (such as Zok’s
laser beams), the water is transformed into a thick, viscous solution in which
creatures and vehicles are trapped and rapidly disintegrate. The lake will
slowly revert back to water at a rate that depends on how much energy was added.
The area north of the lake are home to giant snakes (about 30 feet long) and
rhinoids—large dinosaur-like quadrupeds about the size of Earth elephants.
M—A small mountain range. The Kyanite gladiatorial arena is
located atop one of these mountains, though the Kyanites themselves live on
another planet and only occasionally visit Amzot.
T--(off map to the northwest)--The Temple of Trax. This is a jungle area surrounded by mountains. The Traxians built a city here thousands of years ago, with a clock-work idol they worshiped as a god being the centerpiece of the city. The city is built atop fast, underground caverns, many of which contain rivers or lakes infested with Gater-oids.
With human high priests (displaced from Earth), the Traxians used to capture and sacrifice other sentient creatures to appease their god. They once had a fairly sophisticated civilization, producing an immortality serum as well as clock-work mechanisms. But they went into decline until the few remaining Traxians placed themselves into hibernation, watched over by the remaining human priest.
The Traxians are about 8 feet tall, very strong, with tough armor like skin and a single horn protruding from their forehead.
1. The Dark River--flows south from jungle, with a 300-foot
high waterfall known as The Bottomless Waterfall located not far out of the
jungle.
2. Monkey-People--strong but shy & unaggressive flying
monkeys. They are semi-sentient, with a very primitive language and loose
tribal structure. They eat plants, insects and small mollusks.
3. Hill area that is home to the Parrot People. They are
avian humanoids with a warlike, aggressive culture that once enslaved the
Monkey People. They are omnivorous & have a sophisticated language and some
technology, allowing them to make clothes and fashion wooden clubs. They are
largely contained to the hill area due to their fear of the Herculoids.
Iron Trees--Large (50 foot or higher) trees that sparsely
populate the desert area. These trees have very deep roots to access
underground water sources. Their name derives from their extremely tough outer
bark, which can withstand violent impacts without showing any damage. Zandor's
shield is made from Iron Tree bark.
Rubber Vines--Thick, pliable vines that grow down from the
limbs of certain tall trees. They anchor themselves in the ground to search for
additional water. Zandor has learned to use the vines as personal catapults to
vacillitate rapid travel through the jungle.
Canopy Trees—Large trees whose thick, tough foliage form a
sort-of ledge half-way up the trunk, with more foliage forming a roof. Zandor
and his family make a home in one of these trees.
Kona Nuts--a tasty fruit found in the jungles of Amzot. In
size, shape and taste, it is nearly identical to Earth's coconut.
Lizard-Birds—A bird/reptile hybrid about the size of Earth’s
condor.
Giant Vultures—These very large predatory bird/reptile
hybrids are more reminiscent of pterodactyls than Earth’s vultures. They like
to carry captured prey back to their nests while the prey is still living, then
consume it there. Giant vultures are solitary, living alone when not in heat.
Giant Ants—Subterranean ants the size of small ponies that
live in the Endless
Caves . They have the intelligence and capacity to be
trained similar to ponies as well, being used as mounts by the Spider Men. They
can run at very fast speeds for short distances.
Gater-oids--Amphibious carnivores about the size of an Earth horse. They are vicious four-legged creatures with an armored carapace and a vaguely shark-like head. They are able to rend and digest nearly anything organic, no matter how tough (including Igoo!)
One of Amzot’s hemispheres is in perpetual darkness.
1: The Stone
Forest —an area in which
many stone towers give the impression of having grown there like trees. Some of
the small rocks are “flare rocks,” which generate bursts of light upon impact.
This area also contains many cliffs and chasms. The following fauna lives here:
The Dorgytes—A sentient species of pygmy-sized humanoids
with large eyes designed to allow them to see in the dark. In fact, Dorgytes
can’t survive for lengthy periods of time in direct sunlight. They build huts
in the “branches” of the towers in the Stone Forest
and have limited technology.
Night Scarabs—Semi-sentient species of insect-people. The
Scarabs are carnivores and lurk in the shadows in packs, leaping out at
helpless and unsuspecting prey but running when danger seems to threaten.
Hooded Caterpillar—This creature is about 20 feet long. Able
to fire the spikes that grow out of its body, it is carnivorous and very
aggressive.
Armored Killer—About the size of an Earth pony, this
four-legged carnivore is also aggressive. It is protected by a thick, spiked
carapace.
Electro-Beetles—5-foot long insects able to fire energy
blasts from their antenna. They are carnivorous and travel in packs, working
together via instinct.