Here's the final summary of Amzot's fauna and flora. This includes a history of the planet--which includes only various threats I think are native to the planet OR were probably there when Zandor first brought the Herculoids there. So many of the alien invaders we meet in the cartoons were later arrivals (or had clashed with Zandor in his pre-Amzot days). I also include my theories about the origin of the Herculoids.
Here is a link to get the summary as a PDF: https://drive.google.com/open?id=0BzLpqs_6914hOVlyVHhEM1VhZTg
I apologize one more time for the low quality of the map. I have no skill at all as a map-maker. Sigh.
AMZOT--GENERAL INFORMATION: Amzot is in the same solar system as
the planet Zodan, both of which have breathable atmospheres and Earth-like
gravity.
Amzot has two moons.
Amzot is rich in Energy Rocks, which are the basis for much of
the technology of the galactic civilization and Magnetitron, a mineral that can
absorb and dissipate radiation. Rich gold deposits are located near the
Northern Sea. All this makes Amzot the target for raids or outright invasions
by various alien criminals.
Amzot is tidally locked, with one hemisphere always facing the
sun. But the solar system is near a nebula, which causes large clouds of cosmic
dust to drift through the system. This dust occasionally eclipses the sun,
causing "night" on Amzot's daylight side.
MAP REFERENCES (Day side)
. A.
Desert –area of mesas, cliffs with occasional caves, occasional tar pits and
sparse flora. The north edge of the desert area contains a particularly high
ridge known as the White Cliffs. The east edge is the location of lava pits that
contain "biological lava," which can be used to create Swamp
Quadratts. Much of the rest of Amzot’s Day Side is similar to this desert area.
i. Notable
flora—Iron Trees; Canopy trees (the canopy trees are located along the west
edge of desert—includes the home of the Herculoids. This is marked with the
lower case z on the map.)
ii. Notable
fauna—Giant Vultures, Lash-Tails, Swamp Quadratt
B. Jungle—Located to the west and the south of the desert area.
There are several small ponds and waterholes found throughout the jungle area.
i. Common
flora—trees and ferns
ii. Notable
flora—Rubber Vines, Kona-nuts, Corona Berries
iii. Common
fauna—ants, grubs, snails
iv. Notable
fauna—Lizard-Birds (large subspecies), Giant Scorpions, Venom Spiders
v. Sentient
species—Monkey People (living in the southern jungle)
BP. The
Black Pool-- A large lake of water that is laced with a chemical compound
unique to Amzot. When struck with energy (such as Zok’s laser beams), the water
is transformed into a thick, viscous solution in which creatures and vehicles
are trapped and rapidly disintegrate. The lake will slowly revert back to water
at a rate that depends on how much energy was added.
i. Notable
fauna—Giant Snakes, Rhinoids
C. The Dark River, flowing south out of the
jungle. A 300-foot waterfall known as the Bottomless Waterfall is located not
far out of the jungle. (Objects or living beings that sink at the base of the
waterfall never come up again, giving it that name.
D.
Hills
i. Sentient
species—Parrot People
DR. Mountainous area that is home of the Dwarves, who live in the
caverns that riddle the mountains.
i. Sentient species--Dwarves
E. Endless Caves—The
surface area is very similar to the desert area (A). Huge caverns are located
below the ground. Secret tunnels known only to the Spider People connect this
area with the underground domain of the Mole Men.
i. Notable
fauna—Giant Ants
ii. Sentient
Species—Spider Men
GG. Great Gorge. A large gorge that separates the mountains of
the dwarves from the Southern Sea.
J. Jungle area located in Amzot’s southern hemisphere. Flora and
fauna would be similar to that found in Jungle (B).
i. Common
flora—trees and ferns
ii. Notable
flora—Rubber Vines, Kona-nuts, Corona Berries
iii. Common
fauna—ants, grubs, snails
iv. Notable
fauna—Lizard-Birds (large subspecies), Giant Scorpions, Venom Spiders
L. Mountainous region that is the home of the Laser Lancers, who
carve their fortresses and cities into the mountains.
i. Notable
fauna—Giant Bees
ii. Sentient
Species—Laser Lancers
M. A small mountain range. The Kyanite gladiatorial arena is
located atop one of these mountains, though the Kyanites themselves live on
another planet and only occasionally visit Amzot.
N. The Northern Sea—A large sea surrounded by woods and enormous
caves. The caves include some gold deposits and volcanic fissures. Gravite
Island is located at the center of the Se. This island's terrain is mountains
and jungle and it is a source of a liquid called "Gravite," which has
properties similar to the "biological lava" found in the desert--if
energy of the proper frequency is fired into it, it forms living beings known
as Gravite Creatures.
i. Sentient Species—humans (at the north end of the lake & on Gravite
Island); Raider Apes (at the south end of the lake)
ii. Notable fauna--Gravite Creatures
ii. Notable fauna--Gravite Creatures
B
R. Underground domain of the Reptons. The surface is very
similar to the desert area.(A) Beneath the surface is a huge cavern which
contains the city of the Reptons.
i. Sentient Species--Reptons
S. Misty Swamps—fed by a river that runs east out of the
Northern Sea. The swamp is surrounded by jungle and caves. The caves contain the
mineral Magnetitron, which is able to absorb and dissipate radiation.
i. Common flora—trees and ferns
ii. Common
fauna—monkeys
iii. Notable
fauna—The Swamp Monster; Lizard-Birds (smaller subspecies)
iv. Sentient Species—Human tribe known as the Tree People.
SP. The Southern Sea. A large sea that is the home of the
amphibian Sea People.
i.
Sentient Species—Sea People
T. The Temple of Trax. This is a jungle area surrounded by
mountains. The Traxians built a city here thousands of years ago, with a
clock-work idol they worshiped as a god being the centerpiece of the city. The
city is built atop fast, underground caverns, many of which contain rivers or
lakes.
i. Notable fauna—Gater-oids
ii. Sentient Species—Traxians; One surviving human
U. Underground domain of the Mole Men—The surface is very
similar to the desert area (A). Beneath the surface are huge caverns. At least
one cave above the Mole Men domain contains a huge clutch of Destroyer Ant
eggs.
Also on the ground above the Mole Men are the Bottomless Cliffs,
which descend deep down into the core of Amzot.
i. Common fauna—colorful birds
ii. Notable flora—Destroyer Ants
iii. Sentient
Species—Mole Men
V. The Black Caverns—a
small mountain range with several semi-active volcanoes. The volcano interiors
are caverns large and well-ventilated enough to be inhabitable despite
containing pools of lava.
W. The Western Sea
NOTABLE FLORA:
Canopy Trees (A)-- Large trees
whose thick, tough foliage form a sort-of ledge half-way up the trunk, with
more foliage forming a roof. Zandor and his family make a home in one of these
trees.
Corona Berries (B, J)--A tasty fruit found in the jungles of
Amzot. In size, shape and taste, it is nearly identical to Earth's coconut. A
similar fruit called the Kona-nuts (which differs slightly in taste) also grow
in the area.
Iron Trees (A)-- Large (50 foot or higher) trees that sparsely populate the desert area. These trees have very deep roots to access underground water sources. Their name derives from their extremely tough outer bark, which can withstand violent impacts without showing any damage. Zandor's shield is made from Iron Tree bark.
Iron Trees (A)-- Large (50 foot or higher) trees that sparsely populate the desert area. These trees have very deep roots to access underground water sources. Their name derives from their extremely tough outer bark, which can withstand violent impacts without showing any damage. Zandor's shield is made from Iron Tree bark.
Kona-nuts (B. J)-- A tasty
fruit found in the jungles of Amzot. In size, shape and taste, it is nearly
identical to Earth's coconut. A similar fruit called the Corona Berries (which
differs slightly in taste) also grow in the area.
Rubber Vines (B, J) --Thick,
pliable vines that grow down from the limbs of certain tall trees. They anchor
themselves in the ground to search for additional water. Zandor has learned to
use the vines as personal catapults to vacillitate rapid travel through the
jungle.
NOTABLE FAUNA:
Destroyer Ants (U)— Elephant-sized
sub-species of the Giant Ants, bred for size and extreme destructiveness by
Mole Men scientists as living Weapons of War.
Gateroids (T)-- Amphibious carnivores
about the size of an Earth horse that inhabit underground rivers and lakes. They
are vicious four-legged creatures with an armored carapace and a vaguely
shark-like head. They are able to rend and digest nearly anything organic, no
matter how tough (including Igoo!)
Giant Ants (E)— Subterranean ants the
size of small ponies that live in the Endless Caves. They have the
intelligence and capacity to be trained similar to ponies as well, being used
as mounts by the Spider Men. They can run at very fast speeds for short
distances.
Giant Bees (L)—Flying insects the size of a large Earth horse,
domesticated and bred by the Laser Lancers to use as mounts.
Giant Scorpions (B,J)--About 20 feet long, these creatures are similar (though not identical) to Earth scorpions. They feed on the trees of Amzot's jungles.
Giant Snakes (BP)—Exactly what the name says—30-foot long snakes.
Giant Scorpions (B,J)--About 20 feet long, these creatures are similar (though not identical) to Earth scorpions. They feed on the trees of Amzot's jungles.
Giant Snakes (BP)—Exactly what the name says—30-foot long snakes.
Giant Vultures (A)-- These
very large predatory bird/reptile hybrids are more reminiscent of pterodactyls
than Earth’s vultures. They like to carry captured prey back to their nests
while the prey is still living, then consume it there. Giant vultures are
solitary, living alone when not in heat.
Gravite Creatures (N)--A creature created when energy of a
certain frequency is beamed into the Gravite deposits located on Gravite
Island. The creatures are 20-foot tall cyclopian humaniods with enormous
strenght--each individual Quadratt can generally be controlled by its
creator.
Lash-Tails (A)--Bipedal dinosaur-like creatures that stand about 20 feet tall, these creatures have spiked tails that are capable of smashing rocks.
Lash-Tails (A)--Bipedal dinosaur-like creatures that stand about 20 feet tall, these creatures have spiked tails that are capable of smashing rocks.
Lizard-Birds (B, J, S)-- A
bird/reptile hybrid about the size of Earth’s condor. The larger subspecies
lives in the jungles near the central desert area. A smaller subspecies lives
in the jungles around the Misty Swamps.
Rhinoids (BP)-- Large dinosaur-like
quadrupeds about the size of Earth elephants.
Swamp Monster (S)-- A giant
humanoid creature lives in the swamp. It is non-aggressive and only
occasionally seen. This Swamp Monster is the last of a species that is going
extinct.
Swamp Quadratt (A)--A creature created when energy of a certain frequency is beamed into the biological lava of the lave pits located at the east end of the desert area near the Herculoids home. The Quadratt is a 20-foot tall humanoid that can throw balls of lava and is highly suggestible--each individual Quadratt can generally be controlled by its creator.
Venom Spiders (B)--Large spiders, about the size of a grown human, that construct giant webs within the foliage of the jungle to trap their prey. Their venom is known to be particularly deadly, though the Spider Men have an antidote.
Swamp Quadratt (A)--A creature created when energy of a certain frequency is beamed into the biological lava of the lave pits located at the east end of the desert area near the Herculoids home. The Quadratt is a 20-foot tall humanoid that can throw balls of lava and is highly suggestible--each individual Quadratt can generally be controlled by its creator.
Venom Spiders (B)--Large spiders, about the size of a grown human, that construct giant webs within the foliage of the jungle to trap their prey. Their venom is known to be particularly deadly, though the Spider Men have an antidote.
SENTIENT SPECIES:
Dwarves (DR)—a humanoid people who live in mountain caverns.
They are technologically advanced with a talent for making robots, most of
which are geared for war. They often use these robots to attack their
traditional enemies—the Sea People. The reason for the animosity between the
Dwarves and the Sea People has been lost to history. Occasionally, the current
Dwarf king will have imperialistic designs on the rest of Amzot.
Humans (N, S, T)—Displaced Earth humans—ancestors of people who
escaped from alien slavers but never made it back to Earth. Some humans became
priests to the Traxians, though now only one (kept alive by an immortality
serum).
Humans live in villages at the north end of the Northern Sea and
on Gravite Island. The humans have a medieval-level civilization, using gold
mined from the caves as a medium of exchange. They are occasionally raided by
the Raider Apes. Several generations ago, a number of humans broke away from
this group after a leadership dispute, moving to the jungles around the Misty
Swamp and building houses in the trees. This tribe became known as the Tree
People.
Laser Lancers (L)—Bipedal human-sized insect race that lives in
a mountainous area, carving cities and fortresses out of the mountains. They
have technology to produce their “Laser Lances”—weapons shaped like the lances
used by medieval knights on Earth, but which emit a powerful laser. They also
carry move conventional laser pistols. The king and warrior-drones are all
males. A huge queen produces hundreds of eggs at irregular intervals. Whenever
a new army of drones are hatched, the Lancers often give in to their aggressive
instincts and attempt to conquer other areas of Amzot. They have bred and
domesticated a species of giant bees to use as mounts.
Mole Men (U)— The Mole Men are small but resilient humanoid creatures with a monarchical government. They have a technological society, with the skill to produce energy weapons and advanced vehicles such as hovercraft. They were once very aggressive, conquering vast portions of the surface world. Internal dissension among them (some factions of the Mole Men society were more pacifistic) and perpetual underground war with the Reptons prevented them from gaining supremacy over the Laser Lancers and the technologically backwards Parrot People. They are now largely contained in their underground domain by the Herculoids.
Monkey People (B—southern jungle)-- Strong
but shy & unaggressive flying monkeys. They are semi-sentient, with a very
primitive language and loose tribal structure. They eat plants, insects and
small mollusks.
Parrot People (D)-- Avian humanoids with a warlike, aggressive
culture that once enslaved the Monkey People. They are omnivorous & have a
sophisticated language and some technology, allowing them to make clothes and
fashion wooden clubs. They are largely contained to the hill area due to their
fear of the Herculoids.
Raider Apes (N)—The Raider Apes, who usually hunt and farm, have
villages near the southern end of the sea and occasionally launch raids on the
humans to steal gold. The Raider Apes are reminiscent of Earth's Vikings, with
similar armor and using long-ships propelled by oars. Their primary weapon is a
powerful crossbow. Since the arrival of the Herculoids, their raids on the
human villages have been severely curtailed.
Reptons (R)—A humanoid reptile species who live in a vast,
technologically-advanced city located beneath Amzot’s surface. They are
aggressive, but hindered by a superstition that they must have a queen taken
from the surface world before they can conquer the surface. Because of this and
their perpetual underground wars with the Mole Men, they are only occasionally
a threat to the surface. They have energy weapons, armored fighting vehicles
called Rep-tanks, and large robot bats called Destructo-Bats, which fire energy
beams from their eyes. The Destructo-Bats have an unstable power source,
causing them to explode with great force when damaged and making them dangerous
to use in the vicinity of the Repton city. The Reptons also have mind-control
technology through the use of a hypnotic helmet.
Sea People (SP)—A humanoid and amphibious people that live
beneath the Southern Sea. They are largely peaceful, though they are
occasionally forced to make war against the Dwarves—their traditional enemy—in
self-defense.
Spider Men (E)-- These are four-foot tall
insect-like humanoids. They are sentient, have a language, and have technology
that includes “web guns,” which fire blobs of sticky and very strong
webs. These are used on slave raids to take captives alive. For open warfare or
when defending their territory, they also have energy weapons. They train large
ants the size of small ponies to use as mounts. The Spider Men are a nomadic
society, though their domain is largely underground in the huge and
labyrinthian Endless Caves. They do maintain a few permanent bases, where they
produce their weaponry. A favorite means of defending these bases is a
devise that produces a wall of flame. They conduct raids on the Mole Men and
the Reptons (traveling to the these domains via secret tunnels) and occasional
raid the surface for slaves and/or resources. Because they are tribal, they
have never banded together strongly enough to be the threat that the Mole Men,
Reptons and Parrot People are, but they are still dangerous.
Traxians (T)-- The Traxians built a city
thousands of years ago, with a clock-work idol they worshiped as a god being
the centerpiece of the city. The city is built atop fast, underground caverns,
many of which contain rivers or lakes infested with Gateroids.
With human high priests (displaced from Earth), the Traxians
used to capture and sacrifice other sentient creatures to appease their god.
They once had a fairly sophisticated civilization, producing an immortality
serum as well as clock-work mechanisms. But they went into decline until the
few remaining Traxians placed themselves into hibernation, watched over by the
remaining human priest.
The Traxian males are about 8 feet tall, very strong, with tough
armor-like skin and a single horn protruding from their forehead. Females are
about six-feet tall and green-skinned, with a more human body structure (though
slightly insectoid in its appearance). Skorra is an exiled Traxian queen whose
mad desire for power upset even the cruel Traxian culture. ("Queen
Skorra")
DARK SIDE
Little is known about Amzot’s Dark Side. The Stone Forest is
located near the terminator line that separates the light side from the dark
side. Since we only know of a few features, no map is provided.
Area of Green Mist: A mountainous area near the terminator
between The Dark Side and the Day Side. A green fog creates a perpetual
overcast. Stone Forest-- An area in which many stone towers give the impression of having
grown there like trees. Some of the small rocks are “flare rocks,” which
generate bursts of light upon impact. This area also contains many cliffs and
chasms. The fauna seems to contain more predators than prey—this means the
predator species feed on each other, which encourages very aggressive behavior.
NOTABLE FAUNA (all located in the Stone Forest):
Hooded Caterpillar—This creature is about 20 feet long. Able to
fire the spikes that grow out of its body, it is carnivorous and very
aggressive.
Armored Killer—About the size of an Earth pony, this four-legged
carnivore is also aggressive. It is protected by a thick, spiked carapace.
Electro-Beetles—5-foot long insects able to fire energy blasts from
their antenna. They are carnivorous and travel in packs, working together via
instinct.
SENTIENT SPECIES (all located in the Stone Forest):
The Dorgytes—A sentient species of pygmy-sized humanoids with
large eyes designed to allow them to see in the dark. In fact, Dorgytes can’t
survive for lengthy periods of time in direct sunlight. They build huts in the
“branches” of the towers in the Stone Forest and have limited technology.
Night Scarabs—Semi-sentient species of insect-people. The
Scarabs are carnivores and lurk in the shadows in packs, leaping out at
helpless and unsuspecting prey but running when danger seems to threaten.
THE HISTORY OF THE HERCULOIDS
Zandor was the galaxy’s foremost geneticist. A descendant of
Reed Richards (founder of the 20th Century superhero team the
Fantastic Four), he was also trained in several other areas of science,
including temporal physics and anthropology. His wife Tara was also a skilled
scientist.
Zandor enchanced his own strength and agility with genetic manipulation.
But Zandor’s greatest achievement as a scientist was the creation of the
Herculoids. These creatures are all sentient, able to work together closely and
use improvised & sophisticated tactics in combat. Gloop and Gleep have an
actual language, which Zandor, Tara and Dorno all understand. The other
creatures understand both that language and human speech. All the humans and
the Herculoids share a short-ranged telepathic link, which allows Tundro, Zok
and Igoo to impart information despite their lack of intelligible speech.
Noteworthy abilities:
Gleep and Gloop—shape changing; the ability to divide into
multiple units but still maintain sentient control over all those units. The
two creatures are actually able to individually control every cell in their
bodies, even when these cells are separated from one another. Their bodies are
also highly damage resistant and Gloop, at least, rivals Igoo in pure strength.
Igoo—Hulk-level super-strength and invulnerability
Zok—The ability to fire lasers out of his eyes and tail; capable
of surviving in space and obtaining near-light speed, while generating a
life-support bubble around any passenger he is carrying. He can also fire
"nega-beams" out of his eyes, which will cancel out any other energy
source they strike. Finally, he can form his tail laser into a sort of “buzz
saw” and target enemies with this.
Tundro—Extendable legs. The ability to ingest Energy Rocks and
later fire them as weapons through his horn. His armor is nearly invulnerable.
After creating the Herculoids, Zandor realized he must give them
some purpose in life. He himself had become quite a skilled warrior during
numerous encounters with various evil scientists, so he decides he can use his
skills and the fighting ability of the Herculoids to continue the fight for the
innocent. Because he has opposed so many mad scientists, he has decided to
largely avoid technology in the day-to-day life of his family.
He knew that Amzot was rich in valuable resources, especially Energy Rocks, but was cursed with chaotic violence. After scouting the planet alone, he then returned with Dorno and the Herculoids. Tara remained behind for a time to make arrangements with the galactic government, which included establishing an automated rocket base near the Herculoids’ Canopy Tree home so that criminals caught on Amzot could be sent off for trial and incarceration.
He knew that Amzot was rich in valuable resources, especially Energy Rocks, but was cursed with chaotic violence. After scouting the planet alone, he then returned with Dorno and the Herculoids. Tara remained behind for a time to make arrangements with the galactic government, which included establishing an automated rocket base near the Herculoids’ Canopy Tree home so that criminals caught on Amzot could be sent off for trial and incarceration.
The galactic government was happy to cede responsibility for
Amzot to the Herculoids, as their law enforcement organizations and the
superhero Space Ghost were all busy handling constant threats elsewhere in the
galaxy. The Herculoids were now responsible for keeping the resources of Amzot
out of the hands of warmongers and criminals.
Zandor has adapted his personal fighting style to Amzot, using a
shield made of Iron Tree bark and a sling shot that fires Energy Rocks. He has
learned to use the Rubber Vines in the jungle to facilitate fast travel.
HISTORY OF AMZOT:
When the Herculoids first came to Amzot, the planet was a
chaotic mess. Though the Traxians were in decline and few in number, other
factions on the planet were locked in cycles of violence. The Raider Apes were
oppressing the humans. The Parrot People were enslaving the Monkey People. The
Mole Men, Reptons and the Spider Men fought each other below the surface and
warred for supremacy with the Parrot People and the Laser Lancers on the
surface. The Dwarves would raid the Sea People and occasionally threaten other
areas of Amzot.
Alien threats included regular visits by the Kyanites, a
humanoid race with a warlike culture. The Kyanites set up gladiatorial arenas
on various planets, including Amzot. When a clan visits one of these arenes,
they capture native races and fauna, forcing them to fight against the best
Kyanite warriors. Clans with the best win/lose records gain political
ascendancy on their home planet. The Herculoids learned to be on guard for
these occasional visits. (“The Gladiators of Kyanite”)
The Bubblemen were unethical scientists who set up an underwater
base at the Western Sea and conducted hideous experiments on native life. The
Herculoids chased them off the planet, though the Bubblemen did eventually
return and repair their base. (“Prisoners of the Bubblemen”)
The Herculoids managed to largely contain the Dwarves, Reptons,
Mole Men, Spider People, Laser Lancers, Parrot People and Raider Apes to their
own territories, but must be constantly on guard, since each of these races
will occasionally try to regain their former power.
Perhaps the most deadly threat involving the more violent native
races was the Destroyer Ants, which were created by Mole Men scientists by
genetically tampering with the Giant Ants. They intended to make a living
weapon of war, but the Destroyer Ants threatened to get out of control and destroy
all surface life. After a long, hard battle, the Destroyer Ants were stopped,
though Zandor was initially unaware that a clutch of eggs were still hidden in
a large cave. (“Destroyer Ants”)